plus you will be getting exp instead of hiding quietly in a surface base somewhere. Get used to mining (to level and protect your base mostly and secondly for resources) a deep hole in desert is where you should be at night when zombies running. or keep the mine shafts 2 -4 blocks wide. Just make sure you support the ceiling if a big room. when your at bedrock (and a significant distance from the opening. if you dig a mine.no monsters will bother you. and you can dig fast in the sand which raises your mining skill fast. deserts give you infinate food and water. (so they cant bust thru your walls and destroy your chests) build your shack on top of the foundation and use ladders (no ladder on bottom spot so zombies cant climb it start second block from ground and you "jump" on ladder to go up) but close enough to farm a town and desert and snow and wasteland biome. once you can afford it build a solid 5+ block high foundation. make your initial base in the middle of nowhere. wrap some spikes around it and nothing will destroy it. #7 DAYS TO DIE TRADER BOB BEHIND COUNTER UPGRADE#as you level up and upgrade upgrade the outer layers of foundations with brick then cement then steel. (on raised platforms 5 blocks or higher use ladders not stairs and no doors) make the bases you build in SOLID with the best material you can make. build your campfires and forges away from your initial base. but the outer doors won't open.Ī tip on staying alive. I suspect the traders get killed and that's that. NEVER Leave a traders doors open over night or really anytime. i have screen shots of wolves inside the trading post. Most important thing with trader is CLOSE THE DOORS BEHIND YOU. We can just about see the trader's flag from our base, so it's not like we'll be in danger of hitting the protected blocks at all, but are we in a particularly 'dangerous' position? I've read about people experiencing bugs after building near traders, so I'm a little worried our base will cause problems. So we thought we'd build our horde base nearby too. So my girlfriend and I are playing a random gen map on A16.4, and after a couple of weeks of getting constantly killed, we've found a city with a bomb shelter to hide in, and a trader pretty close. "They" have said that 'everything' was re-done from the ground up. I haven't seen anything on A17 that would shead any light on the subject. So - if that's the danger you're talking about then you would have to find out if your base and the traitor are in the same region. I haven't done this whole process but just 'looked' to see how it would be done. I don't think it's made to work on clients. Running a dedi for our group I know that since I have "Alloc's Server Fixes"/"Improvements for the dedicated server" installed I can use that to show which region files are which and fairly quickly find which ones to delete. Because once you delete a region file, anything made by a player gets wiped! Even if its a POI that you've made into your base. The problem is - is that if your base is in that region, then it too gets deleted especially if you two made it. Then delete that file (on her machine since she's the one hosting the game). Next is the fix - you or her would have to find the region file where that traitor is at. The notable issue with the Traitor is that they will bug out and you will not be able to use that traitor until you either 'fix' it or it 'unbugs' itself and then become usable.
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